One of the new features in PaintSupreme 3D is the ability to add 3D objects to your layers. The 3D objects interact with the lighting in your project and create realistic shadows. The content of the layer is mapped onto the 3D projects, this includes the color, material and bump data.
To start, create a new project in PaintSupreme 3D and select the "Start in 3D" option. This will enable the material and bump modes for tools as well as set new layers to use 3D by default.
Now select the Bucket tool and fill the layer with a white color. This is necessary because the content of the layer is mapped on the 3D objects, if the layer is empty, you would not be able to see any objects!
PaintSupreme should now look something like this.
Now select the 3D Objects tool. You will see that there is already a 3D object on the layer, called "Plane", this is the default object and provides a drawing plane for your layer.
Now click the "+" button to add a new object and choose the "Sin" type from it. Sin objects provide a sine wave like pattern. There are several other different types of objects to choose from, just play around a bit with them, most of these objects are self explanatory.
For this screenshot we rotated the sin object using the inbuilt rotate tool. We also dragged the "Aluminium" material onto the canvas to have a reflective material on the layer.
You will notice that the plane and sin objects have Union as their default operator. Operators describe how the different 3D objects in the list interact with each other, in 3D programs you would call this functionality "boolean operations".
The different operator types are:
- Union. The default operator. It combines the different objects in the list.
- Blend. Blends the object with the objects above it in the list / hierarchy. You will need to use slider beneath the object list to find a suitable value for your object.
- Subtract. Subtracts the object from the objects above it in the list.
- Intersect. Intersects the object with the objects above it in the list. Only the area shared between the objects will be shown.
- Morph. Morphs the object with the objects above it. Like blend, you will need to use the slider to morph between the two objects.
As you can see, the operators are hierarchical, i.e. the operator of an object applies to all objects above it. This may cause problems sometimes, for example you want to subtract a cube from a sphere but it also subtracts from the plane, as it is also above it. In cases like this just drag and drop the objects above the plane.
Select different operator modes for the sin and plane objects to see how the scene changes.
Adding a Sphere
For the next step in this tutorial, add another object to the list, this time choose a sphere. Than select the 3D Magic Wand tool and click on the sphere. You will see that the area of the sphere on the canvas is selected. Drag and drop a gold material onto the sphere.
Subtracting a Cube
Now let's try out subtracting something. Add a cube to the scene and move and scale it a bit so that it overlaps with the sphere.
Tip: Using the move, scale and rotate tools is easy. Using the move and scale tools you can also click the blue circle in the middle of the tool and move the mouse left / right to change the height of the object!
Now select choose the subtract.
For this screenshot we also added a new, red flashlight light source. Note how the shadows and lights interact with the scene.
Brush strokes and bumps
Now paint a brush stroke on the layer using the Brush tool. The color, material and bump of the brush is seamlessly added to the existing objects.
We hope you enjoyed this tutorial. If you have any questions, make sure to post them in our forums.